Break your own computer game




















The assets are everything the game is made of. All of this will need to be constructed individually and then imported into the game engine. If there are game assets that you don't know how to make or don't have time to make, many game engines have an assets store where you can purchase game assets made by other people and import them into your own game. Some games are made entirely of assets purchased from the assets store. Test your game.

You can learn a lot by playing a game that you made. You can also learn a lot by watching others play your game. Playtesting should be done at all stages of game development from the early prototype stages to crunch-time just before launch. Don't just used skill gamers unless that is the niche you are going for. Don't explain too much about the game at first. Just let the Playtester have a crack at it. If they get stuck or get confused, then you can go ahead and give a little bit of an explanation.

Pay attention to what playtesters do on their own in the game. See where they get stuck and where they need instruction. Figure out where they spent most of their time looking in the game. Pay attention to the playtesters reactions during the game. See what makes them gasp, sigh, or make other audible noises Write down any feedback you get.

Pay attention to what order they give their feedback in. This explains what is most important to them. Don't get defensive or feel the need to explain anything when you receive negative feedback. Don't force playtesters to continue to play your game.

Allow them to quit and walk away. When they decide to give up on your game is an important data point in and of itself. Have a test survey for your playtesters to fill out. Be sure to include rating questions that can be turned into data and include a section for comments at the end. The worst playtester for a game is yourself. The second worst playtester for a game is friends and family. They are biased. Make adjustments to your game. After you receive feedback from playtesting, make the necessary corrections to your game.

Check the data points from the surveys to make sure the numbers are trending upwards. Make sure you are correcting the issues that need to be corrected. Be flexible with your ideas. During playtesting, you may find out that you are wrong about your game.

What you thought would be the most engaging may not be what others thought was engaging. Polish and optimize your game. When your game is nearing completion, then you can add some bells and whistles to the game. Feel free to enhance the graphics and add additional effects and sounds, but be aware of how these additions affect the game's performance.

Make sure the framerate stays consistent through the majority of the gameplay. If you find that adding a particular effect is slowing down the game, consider if the effect is needed or if it can be implemented in a way that isn't as hardware-intensive.

If you are planning on selling your game to a wider audience, your goal should be to make a game that can play on as many PCs as possible. Create options that allow players with lower-end PCs to be able to turn off the more hardware-intensive features. Publish and distribute your game. Unless this is your first game and you are doing it just for the learning experience, you'll probably want to sell your game and earn some money for your hard work.

Luckily Windows is an open platform that allows anybody to develop software for it. Many game engines have the ability to publish a working version of the game for you to ship. Once your game is finished, you'll need a way to distribute the game. Luckily, there are plenty of online distribution platforms you can turn to.

Look for a digital distribution website that will carry your game. Today, it's easier than ever to get your game on a platform like Steam or a more independent platform like Itch.

Whichever platform you choose, make sure you understand the quality control process for that platform. Before your game launches, start building up some buzz. Create a website and a promo trailer. Talk to independent gaming websites. Do interviews and go on podcasts. Post about your game on social media. I want to create a 3D game, but I don't know where to start. How can I learn? Start by learning a 3D game engine such as Unity.

There are a number of books and online tutorials that can help educate you on its use. Yes No. Not Helpful 45 Helpful There is a website called Code. This website gradually gets more challenging as you go.

Then, you can code your game. Not Helpful 51 Helpful You can't actually make a game like GTA on your first try. To be honest you can't even create something like Super Mario Bros. Try to aim for creating a very simple game. Even a game where you just move in a small 2D world. Use that game as your prototype and expand it. For example, add coins and enemies. You will notice that your game is improving every day.

Not Helpful 59 Helpful It depends. A simple game can be made within an hour. However, complex games can takes months or even years to complete. Not Helpful 32 Helpful Not Helpful 42 Helpful What is the difference in making games for personal use or for commercial gain? Games that are made for personal use don't need to go through hefty steps to get it sold in Steam, or the Windows store, etc.

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Bullet League Robogeddon. Ragdoll Shooter. Add this game to your web page PC Breakdown. Join other players talking about games. Visit the Y8 Forum. Go to Forum Hide. Game details. Added on 24 Apr Please register or login to post a comment Register Login. Confirm Something went wrong, please try again.

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