Game design textbooks




















Try these courses compiled by Hackr. Let us know which books you would like to play with today! A cheerful, full of life and vibrant person, I hold a lot of dreams that I want to fulfill on my own. My passion for writing started with small diary entries and travel blogs, after which I have moved on to writing well-researched technical content.

I find it fascinating to blend thoughts and research and shape them into something beautiful through my writing. View all posts by the Author. Don't have an account? Sign Up. Already have an account? Game Design and User Experience Design. Game Design Tutorials. Related Tutorials Godot.

Game Design. Unreal Engine. CS50's Introduction to Game Development edx. View More. Ramya Shankar. Table of Contents. Philip Bouchard. Richard Moss Goodreads Author. Christopher Vogler.

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Add books from: My Books or a Search. Worry not, Miguel will guide you through the process of creating a complete game while providing examples on the way. Asset optimization, multi-tasking, character design, and multiplayer- you will learn all this and much more as you read through this book. It also covers performance optimization and pre-release code tweaking, so your app is in the best state possible before release.

I recommend this book for people who have prior experience with coding games for the AppStore, with a solid understanding of core components. It will teach you how to get the most out of an existing idea and make your game the best it can possibly be. Tony Floyd talks about structuring and organizing the game development process, figuring out what makes a game successful, how to write better characters, and more. Instead, it is centered around the business aspect of game design and how to extract more from an existing idea.

Which elements characterize or highlight a genre, why do people like certain game mechanics, how to build a community around your game, all that stuff. An all-in-one solution for intermediate developers who are looking to get serious with Android game development. Memory and performance optimization is also covered, in addition to game monetization techniques and future prospects of Android within game development.

A low-level assembly style language with a compact binary format which runs at near-native performance and allows you to write applications for the web in almost any language. This book is targeted at both web developers as well as game developers. You also learn basic game development techniques like how to create and animate 2D sprites, UI design, shaders, debugging, AI, physics, camera, performance optimization, etc.

Ever wondered what it takes to create a truly compelling storyline for your game? How to write a good character that the players can relate with? You also need to design a clear objective for the player to work towards and understand how the game genre affects what type of story you can have. These issues and a lot more shall be tackled in The Game Narrative, a guidebook created by 4 experienced game authors with several years of writing experience in various game studios.

The Game Narrative Toolbox demonstrates how to create a player-centric story-based experience and compelling dialogue. It also shows the process of switching from prose or screen-writing to interactive writing. Every chapter carries examples and questions to help you write your own documentation and dialogue for independent projects. There are plenty of resources on coding, game engine development, AI, and stuff like that. But rarely do you find a well-written guide on how to compose game audio.

This book is exactly that, it takes an interesting approach towards teaching you how to create your own sound and music for a game. And it does all of it within Unreal, one of the most popular commercial game engines on the market.

You start with basic concepts and gradually move your way up to more complex systems. The book has a companion website from which you can download 12 demonstration games that will let you practice your SFX skills. Ever wondered about what a game director actually does? Just like a movie director.

But what if you have been given the role of director for an indie team? You will learn brainstorming methods, maintaining a vision as a team, providing structure and organizing ideas, leading effectively, and more. This book will teach you strengths that complement your technical skills, allowing you to function as an effective developer as well as a creative leader. A lot of the content within this book is derived from and inspired by undergraduate course modules, to introduce the basics of JavaScript in a fun and engaging way.

Then you move onto animation and finally put it all together to get a completed game. Aside from taking you through the creative process of game design, this book also offers handy analysis of popular games, the formal and dramatic systems of game design, clear illustrations of design techniques, and more.

This allows you to learn plenty about game design principles no matter which genre or type of game you want to make or audience you wish to target.

Raph Koster succeeds in this by offering incredible insight on the fundamentals of game design while also injecting some humor along the way. Perfect for not just game developers but anyone working in any creative project, A Theory of Fun for Game Design teaches readers how to create designs that offers the most fun possible.

A novel approach is used via visual storyboards to discuss the art and practice of designing engaging games that both addict and entertain players. Informative and even inspirational, A Theory of Fun for Game Design is the perfect book if you want to learn about what makes a game compelling while also getting a creative kick in the pants in the process.



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